Stealth games are my favorite genre and it's easy to make a lot of gameplay or level design mistakes, however it works wonders here and the demo is very solid. The only thing I would've liked is footsteps, but the gameplay is still very good as it is.Īmazing architecture and style, it's among the best I've seen in Quake. The castles feel very run-down and at the same time really impressive and somehow alive, with some mysterious aura surrounding them. I loved the new animations for the monsters. The flavor text was really cool too, with some nice little hints and a cool backstory. I couldn't resist knocking on every door in the second map. I'm going to record demos this evening, but be warned I take my time in stealth games, so they could be pretty I can certainly understand your annoyance at not being able to open the vault. Once you got frustrated you did the same thing over and over except really fast and with less looking around. Thank god Mark V has fast forward on demo's, otherwise I would have stopped. The vault was never designed to be an obvious route because the bonus maps s1m1 and s1m2 were suppose to be a secret. I wanted to release a demo but the proper maps to continue ('Aramis Keep' and 'The Forge') were not complete. So I decided to switch everything around so that the bonus maps were the primary focus, but I did not really address the hidden button issue of the vault. The button to open the vault is large and well lit, but it is up on a wall and the player has to look up. Don't try the stealth mode of the MOD, you will end up throwing you computer out of the window! ) Personally when I am in your situation I just stop playing because being frustrated like that will sour your whole experience of the MOD. Just finished e1m1 (sorry, no demo) and was totally immersed in the evil sneaky place you've created. Following all the vertical light beams, details and particle effects you'd carefully placed. I played the stealth mode and liked it a lot. I have a few gameplay suggestions - just some thoughts that occurred while playing most likely they're not relevant.
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