Giveaways and competitions should remain within the bounds of our subreddit and limited to digital codes exchanged over private message. To this end, links and pointers to other subreddits should only exist for the purpose of making information about virtual reality available to /r/vive. The intent of /r/vive is not to observe the reactions, talking points or operations within other communities. Frequently asked questions and low effort text posts on repetitive topics are additionally directed to the sticky thread. Individual shopping and support experiences belong in the sticky. The daily sticky thread allows for more casual conversation and is the place for individual updates and individual experiences whether they are routine or just not worth a separate submission. It is left to the voting to decide on interest and quality. Note that Vote manipulation and brigading are also site wide rules.ĭiscussion should remain within the context of virtual reality and be for the benefit of the communityĪlthough there are some restrictions on presentation, linking and promotion, you will find that most topics related to virtual reality experiences, technology and culture are accepted on /r/vive as submissions. Do not use a followed user profile or shared account. If you control or support a forum or chat server ensure that it is not influencing the subreddit. Do not immediately link to your own post on another subreddit or vice versa. Avoid forming or supporting groups that vote or comment together. Be very careful about where you share links or direct users both on reddit and away from reddit. This includes the ability to create submissions.Īvoid actions that influence voting and normal reddit discussions.ĭon't ask for votes, draw attention to the voting or make disingenuous comments on voting. New and low karma accounts enjoy fewer privileges on this subreddit. Posts about high-end VR such as that offered by Facebook, LG, Microsoft or Hypereal Pano are welcome. As well as the experiences offered by SteamVR, Valve and the HTC Vive, more general discussion of virtual reality including other platforms and industry news is relevant to this community. Submit links and discussion posts that are within the context of virtual reality and of interest to the /r/Vive community. Let me know if this provides you with any progress.Developer Flair Requests R | Vive is a community interested in Virtual Reality Experiences, VR Gaming and VR technology Plug the HDMI cable directly from the PC to the linkbox. Make sure to plug in directly to the USB on the machine and not via a hub just to make sure no conflicts. This will begin the re-installation of the Vive related drivers. Ensure all cables are properly connected and then launch SteamVR. After uninstalling all devices with the 28de in the VendorID column, close USBDeview and reboot the PC.You may need to click Yes to confirm the selection. To uninstall, right click the device and select Uninstall Selected Device.Locate any devices with VendorID 28de (these are the Vive components) and uninstall them.Sort the list of devices by VendorID (click VendorID at the top of the list).From the Options tab, enable Display Disconnected Devices.Disconnect all Vive cables from the PC.Non-Vive related USB devices should only be uninstalled in this way if there is believed to be a driver conflict caused by another USB device. This tool allows users to manually inspect all USB devices that have installed drivers, and is useful when it is suspected the Vive drivers are not being removed using the SteamVR ‘Remove all SteamVR USB Devices’ feature, or when it is believed there may be conflicts caused by other USB devices. The default path to this tool is …\Steam\steamapps\common\SteamVR\tools\bin\win32\thirdparty. USBDeview is a free tool that is automatically included with the installation of SteamVR. Use USBDeview to manually uninstall drivers With that said, try the below and let me know if it gets you closer to working: Take a look at this thread on nVidia for an explanation of the implementation (optimus link to the internal GPU): The specs you listed are unfortunately below the threshhold for a VR ready machine (I'm not saying this is the cause) and once the output does come out it will potentially result in a poor experience because of how the 960m is configured (which has 2GB of memory if I recall for that chip in that laptop).
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